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Year 7 The House

The Task

You have been asked by a local, 'Crazy Golf Course' to design
and make a card model of a house that will be part of a village scene in a
crazy golf game. The golf ball may be putt through the doors of the building you make. The house may be a model of the house you live in or it may be a model of someone else's house.


1. A model card dice will be made to begin with to learn about netting, developments and tabs.
2. Research on houses, either their own or other peoples. (You may use photography or sketches.)
3. Use colour or collage.
4. Cut out the shape of the house and model.
5. Think about how the ball will enter the doors. (Measure the diameter of the golf ball).
6. Think about how the house will stand up. (The house will have to be strong enough to take knocks from the golf ball, the house must have sides, a roof and a back.)


1. The house must be made from a development drawing and have a front, a roof, sides and a back.
2. The house must have a front door/s and back door/s for the golf ball to enter and leave.
3. The house must have tabs in order to stick it together.
4. The house must have a detailed front showing windows, doors, ledges e.t.c.
5. The house must be structurally strong.


Design and make a card garden for the house. It may include trees, a pond and a fence.
You would have to make a plan view drawing of the garden and think about how the ball would leave it.

What preparation do I need?

1. Research on windows, doors, chimneys e.t.c.
2. Sketches of the house.
3. Measure the diameter of the golf ball in order to work out size of house

Programmes Of Study

1b Focused practical tasks in which they develop and practice particular skills and knowledge;

2a Work independently and in teams;

2b Apply skills, knowledge and an understanding from the programmes of studies of other subjects, where appropriate, including art, mathematics and science.

3a Identify appropriate sources of information that will help them with their designing;

3j Explore, develop and communicate their designs by modeling their ideas in an increasing variety of ways, including the use of IT;

3b Use design briefs to guide design thinking;

3c Develop a specification for their product;

3d Consider the needs and values of intended users and develop criteria for their design to guide thinking and form a basis for evaluation;

Technical Knowledge and Understanding Needed

· How to create and apply tabs onto a net.
· How to develop an orthographic drawing.
· How to create a plan of a house and garden.
· How to use a cutting board and Stanley knife accurately.
· Extension- oblique and perspective.

Tools and Equipment Needed

· paper
· card
· cutting boards
· scissors
· Stanley knives
· drawing boards
· T-square's
· Glue -Pritt sticks
· colouring materials e.g. coloured pencils. Paints felt tipped pens.

Using Mathematics

· Applying measurements to drawings.
· Scaling.
· Use of developments.

Using software

· Use of 'Works Draw Package' or 'Coral Draw' to draw orthographic of house.

Using Science

· Rendering techniques used in Art.
Using Economic And Industrial Understanding

Useful Resource Tasks

· Magazines e.g. 'Homes and Gardens'.

Year 7- The House

The Task

To design and make a card model of a house.

Setting The Task

The house that you create will be part of a village/town scene, which will be used as part of a crazy golf game. The golf ball may be putt through the doors of the buildings you make.

Main Aims

1. To learn card modeling skills.
2. To use developments and netting.
3. To learn orthographic drawing techniques.
4. To research existing buildings.
5. To work as an individual but in a team event.
6. To learn formal drawing skills-oblique and perspective.
7. To begin to think about structures/supports.



· To develop coordination skills using card modeling techniques.


· To understand the importance of accuracy in cutting and shaping.

The Nature Of The Product

All pupils should develop the following :-

· A model dice in order to learn about netting, development and tabs.
· An orthographic drawing of a die.
· Transfer the design onto card.
· Research houses, either their own or other peoples.( use photography and sketches )
· Produce orthographic drawing of the house.
· Apply colour and collage.
· Cut out shape of house and model.
· Think about how the ball will enter the front of the house.
· Produce garden plans, investigate window styles and learn rendering techniques.